This week I brought Story Mode to a “beta” state! You can play the whole thing start-to-finish in a proper manner, which is a wonderful milestone. Still, stitching everything together was a pretty small percent of the workload.
There were a bunch of small-to-medium-sized issues in the game that I’ve been aware of for months, but haven’t fixed. A simple example was the Shield Invader. They block your attacks with a shield, but many testers didn’t realize their shots were being stopped and just kept firing at the boss forever. Hitting an invincible enemy now comes with dramatic sprites and sound effects, hopefully making things much more clear (both here and in many other boss fights!)
That’s just one example. Speaking generally (to avoid spoilers), there are a couple other bosses and situations in the game that are a little unusual, that also left players not knowing what to do. I don’t want to take them out, because I think they add a lot of personality to the game, but I don’t want people to get stuck in a fast-paced action game either. I added a bunch of subtle prompts to help confused players out (as well as some not-so-subtle prompts if they really aren’t getting it after a while.)
I added a tutorial for the taunt move, and made all tutorial text change depending on the controller you’re using. I also finally made the game save your progress, allowing me to hide the tutorials on repeat playthroughs, just like in the original Bleed. Whee!