Spellatro!

It’s been two years since I posted here… wild! I’ve been busy working at Drinkbox Studios as Lead Designer on our upcoming game, Blighted. But that’s not what this post is about. This post is about me making a small game in my spare time, called Spellatro! The elevator pitch is that it’s Scrabble meets […]

Light-Gun Games 101

Light-gun games fascinate me. Like Rock Band drums or DDR foot pads, they’re a giant leap closer to the real-world actions that most games only suggest. Plus, skills like drumming, dancing and marksmanship are really cool. For too long I admired light-gun games from afar, but in 2023 I resolved to get out and play […]

Plucky Source Code

Happy 2023! A few people have asked me to release the source for Plucky’s 3D Adventure, for hobbyist coding purposes. So, I’m finally doing it! Some disclaimers before the download:

Bleed 1+2 Available Everywhere!

Happy 2021! It’s been a long time since I’ve made a new post, and I don’t have anything amazing to share yet. But since this is the first thing anybody sees on this site, I thought I’d link to all the places Bleed and Bleed 2 are available! Here’s where you can get them: Bleed […]

Endless Mode Part 6: Daily Runs

Yeeeaaaahh!! Bleed 2’s Endless Mode is now out on PC, Xbox One and PS4! The perfect little cherry on top of the new Endless Mode is that (on PC, at least) it comes with daily challenges, too! This feature was put in very last-minute, in literally the final week of development. I had no idea […]

Bleed 2 on PS4/XB1!! And, Endless Mode Part 5: Miscellaneous Stuff

First off, awesome news: Bleed 2 is headed to PS4 and Xbox One on Feb 6 and 9, respectively!! Finally!! That’s basically the one-year anniversary of Bleed 2 on Steam, and I can’t think of a better way to celebrate the milestone. As always, the port and publishing are all thanks to Digerati Distribution and […]

Endless Mode Part 4: Enemies

It’s finally time to talk about the baddies and hazards you’ll face in Bleed 2’s Endless Mode — yay! First, some broad information: An Endless Mode “run” is five levels long. To differentiate those levels and lend a sense of progression to each run, every level is tagged as a different “environment”, changing the chunks […]

Endless Mode Part 3: The Camera

Now we’re on to the REALLY exciting stuff — the camera!! Seriously, I don’t know how this will read from a player’s perspective, but from the development side this was a tricky puzzle, and REALLY important to solve. The camera in Bleed 2’s Story Mode is meticulously controlled — maximizing screen space, showing the way […]

Endless Mode Part 2: Variety

Hello again! Last week we talked about the basics of Bleed 2’s Endless Mode, and this week I’d like to start going a little deeper. One of the first challenges I ran into was how to make the randomly-generated levels feel varied and interesting, and I tried to solve this in a variety of ways. […]

The Return of Endless Mode!

Happy new year, anyone who still checks this blog!! I’ve got some cool news to share: I’ve been working on a free update to Bleed 2, which I’ll be ready to release Soonishâ„¢ (like, maybe in a month or two?) As you can guess from the title of this post, the update is the newly-resurrected […]