Endless Mode Part 4: Enemies

It’s finally time to talk about the baddies and hazards you’ll face in Bleed 2’s Endless Mode — yay! First, some broad information: An Endless Mode “run” is five levels long. To differentiate those levels and lend a sense of progression to each run, every level is tagged as a different “environment”, changing the chunks […]

Endless Mode Part 3: The Camera

Now we’re on to the REALLY exciting stuff — the camera!! Seriously, I don’t know how this will read from a player’s perspective, but from the development side this was a tricky puzzle, and REALLY important to solve. The camera in Bleed 2’s Story Mode is meticulously controlled — maximizing screen space, showing the way […]

Endless Mode Part 2: Variety

Hello again! Last week we talked about the basics of Bleed 2’s Endless Mode, and this week I’d like to start going a little deeper. One of the first challenges I ran into was how to make the randomly-generated levels feel varied and interesting, and I tried to solve this in a variety of ways. […]

The Return of Endless Mode!

Happy new year, anyone who still checks this blog!! I’ve got some cool news to share: I’ve been working on a free update to Bleed 2, which I’ll be ready to release Soonish™ (like, maybe in a month or two?) As you can guess from the title of this post, the update is the newly-resurrected […]