The last two weeks I’ve been working non-stop on getting PR stuff together for the announcement of the game’s release date, and trying to raise some hype before launch (you thought I got a vacation, huh? Maybe later!) You’ll see the results of that soon, so let’s talk money instead!
This week I was asked if I had a sales target for Bleed 2, which is a very important consideration (if I don’t have target numbers, how will I know if the game’s a financial success?) I think the person who asked assumed that I approached the making of Bleed 2 with a business mindset — analyzing sales trends of the original, deciding how long and how much I could spend on the sequel based on weighing the numbers and potential purchases, etc etc etc. (If you’re a business person, and that sounds like a child’s cartoon version of what would actually go into planning something like this, it’s because I have no idea, haha.)
So as you can probably tell, the considerations that went into making Bleed 2 were more like this:
- The first one sold well! Maybe people would like a second one!
- I’m still REALLY passionate about the game I made, and have lots of ideas how to expand and improve it!
…and then I started working. I’m not saying this is a SMART way to make games (actually it’s super dumb from a business perspective) but it’s what I did. So, to find my target sales numbers, I have to look at what I’ve already spent on the game, and work backwards from there!
So, here are my Bleed 2 expenses so far. The chart represents $42,000 USD. Yikes!!
Obviously the size of the pieces aren’t accurate — sharing how much I’m paying people feels inappropriate. (Why did I make a pie chart, then? It’s for dramatic effect, okay?? Just hold on a second!!) Things that may be unclear include ‘Advertising’ which is how I categorize exhibitions, and ‘Misc’ in which I lump collaborations that didn’t work out (but still had to be paid) and my occasionally paying to work in a collaborative space. It’s a LOT of money already, but thankfully Bleed did pretty well, so I could manage it…
…except for one glaring thing the chart is missing.
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