The fifth level is almost done! All that’s left is the bosses, which I started fixing up near the end of the week. One of them is our good old pal the Segment Slider, who I re-worked yet again. I’ll get into that, as well as the controlled randomness in Bleed 2.
First, the Slider: I don’t know what I was thinking, but when I last re-worked it I gave it a bunch of attacks that really sucked. They took a long time to perform and didn’t give you any opportunity to damage the Slider, so it was just… dead space in the fight.

I re-worked them all (of course I did!) Now every attack happens quickly and gives you a chance to damage the Slider if you’re good enough!

So that’s nice, but here’s where things get ranty (and random.) The Slider has a number of actions available to it, and at the end of each action it randomly selects a new one. If it was as simple as that, though, it could lead to some really annoying boss fights, since it’s fairly common for the AI to randomly select the same action a whole bunch of times in a row.