A lot of this week was spent getting Bleed 2 hooked into the Steam API. I can’t really show the behind-the-scenes of how this works, since I’m pretty sure it’s against the Steam contract, but hey! Look at the results!

Maybe not much for you to get excited about, but it pumps me up seeing the title of my game there!

I got things like achievements working, even though I don’t have any actual achievements designed or coded yet. I also implemented cross-platform cloud saving, so your save files should follow you no matter where you go or what computer you’re on! (Creepy!)

Finally I worked on leaderboards, which turned out to be a much bigger headache than I anticipated! I mean, getting them displaying here was fairly easy (I’m using the Bleed 1 leaderboards to test it for now, since there aren’t any for Bleed 2 yet…) but actually coding and laying out the menu in an effective, understandable way has proven pretty difficult!











