I worked on achievements this week! You can’t trigger them in-game yet, but other than that all the artwork and design is done.

I gotta be real with you here: I generally find achievements to be boring and patronizing. I don’t think simply playing a game is worthy of praise (unless you’re playing Ikaruga, then good for you!!) But seriously. “Started The Game?” “Beat Level One?” “Died 100 Times?” Those aren’t worthy of note (the last one is almost a cruel mocking of the player!)
But, instead of endlessly ranting about the big bad cheevos, I’ll explain how my distaste for them informed my own achievement design!

I should say that I’m all for achievements that celebrate *actual* achievements on the part of the player. If you beat the whole game, then of course I want to acknowledge that! Above are the achievement icons for beating Story Mode in the original Bleed, and Bleed 2 — both ranked by bronze/silver/gold, but now you have a better indication of what difficulty they correspond to.
I’m also trying to take the psychology of less-skilled players into account. The achievement for Easy isn’t marked by a difficulty, and is simply called “Story Mode Clear”. On the opposite end of the spectrum, “Story Mode Clear: Very Hard” comes with a fancy purple background and a big VH to distinguish it as being more worthy of note (ooooooh, aaaaaah.)


















