As you might guess from the first half of title, I worked on the extra modes this week! Here’s the Arcade Mode menu in all its glory. (For anyone who’s not familiar, Arcade Mode tasks you with beating the game on one life, to compete on the leaderboards for score and time.)

There weren’t many single large tasks that took up development time here. Rather, it was a ton of little things. In Arcade Mode, tutorials aren’t shown, cutscenes are shortened, intermissions are skipped, scoring is tracked and saved differently, restrictions are enforced depending on the game mode, etc etc etc. What seems like a million tiny details — I really hope I caught them all.
The only semi-large items to take care of were health pickups and menus. The menu above isn’t too intense, but you gotta have a screen for beating Arcade Mode, too!

If I get time, I want to have an image of Wryn (or whatever character you used) in a victory pose on the right. It’s a bit empty without it!
Also, health pickups are finally in the game! You can also see a timer on the HUD, which can be enabled from the Arcade Menu above.

I had time left over after completing Arcade Mode, so I turned to Challenge Mode (where you pick up to three bosses to fight at once.)













