Oh, I didn’t see you there! Hello! Got a minute? Then I’ll tell you what I worked on this week:
Difficulty Balancing Set-Up
The start of the week was spent finishing up the Kitty Chopper boss. All its visuals and attacks were complete, but that’s only the beginning. Once a boss is done in that sense, I set it up for difficulty balancing. What do I mean by that? Previously the whole boss was hard-coded, so it behaved like “glow purple, wait 700 milliseconds, charge at Wryn with a speed of 20”, etc. So what I did was make it more like fill-in-the-blanks — “glow purple, wait ___ milliseconds, charge with a speed of ___”, where the blanks get filled in with a different value depending on the difficulty of the game.

There’s a little taste of what it looks like in code. Any value that could make the boss easier or harder gets pulled out and given different values for each difficulty level. Right now each difficulty level has the same value, because I haven’t actually tuned it for those various levels — I’ve just set up the ability to do so. Setting it up is rather tedious so I like getting it out of the way. I’ll come back later and tune each difficulty level… and add audio… and particles… there’s a lot of work still to do.
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This is it! The Kittehs from Bleed have managed to fix up the Chopper Core, and they’re out for revenge. It’s too bad they can barely fly it…! Like the boss I mentioned a few weeks ago, the Kitty Chopper was one of the first bosses I made for Bleed 2, and it really showed… its attack patterns were just kind of meh and it had a distinct lack of polish and personality. So rather than polishing a turd trying to make the existing version better, I scrapped the whole thing and started over, documenting bits of the process!
First I redesigned the visuals a bit. The Kitty Chopper attacks primarily with small and large missiles, neither of which you could see on the original model — they’d just kind of appear from nowhere. Now the minigun is moved back so you can see the missile bay, and the large missile can be lowered from inside the chopper.








