The fifth level is almost done, gah!! It’ll be finished by next week, but right now I’m stuck re-doing one last boss. I swear I’m not just re-doing every boss over and over — I did three this week that only needed minor touch-ups and difficulty balancing — but sometimes I come back to my old work and can’t imagine what I was thinking. This boss is definitely one of those, and needs to be totally redone. I still like the art and animations, at least.

Without anything more meaningful to share, I thought I’d do an article that simply explains collision detection! If technical stuff puts you to sleep (or you’re already familiar with the topic, which is equally likely) you might wanna just stop reading here. I warned you!!

So in Bleed! Anything you can interact with is called an ‘entity’, and all entities have a width, a height, and a center point. Using these values, you can find the edges of a rectangular area called a ‘hitbox’. The hitboxes let entities know when they overlap (or ‘collide’) with each other.














Level 4 is the one I made first to test everything out, and as a result it’s one of the roughest. I have to re-do a lot of its layout, so I thought I’d document the process!