Intermission

This week I created another animated scene. I even streamed a day of the work! The video isn’t exactly action-packed, but if you want to watch, it’ll be on my fancy new Twitch page for a week or two. (I concluded it by playing through the first level, so that might interest you!) I call […]

More Menus!!

Can’t stop the menu train, baby! While they’re not as adorable as the main menu, I created the level select and loadout menus this week!   Level Select Here’s the new level select! I tried to make it reminiscent of a PVR menu — Bleed 2 has a minor ‘television’ motif going on. It’s less […]

The Main Menu

I got a lot of awesome work done this week! 95% of the audio is now in the game (the only remaining audio is the last boss, and a handfull of environmental sounds.) I did a first, tiny bit of playtesting. Aaaaaaand I got the main menu done! Thanks to the menu system I set […]

Replays 3: The Replaying

This week was more random work! I did more audio, finished my Steam store page, and prepared all the levels for co-op play. Woohoo! Yesterday, I decided to poke around everyone’s favourite topic — please join me for one more ride on the magical replay unicorn! In case you’re not interested, I’m peppering this long […]

Marketing, and *Feelings*

This week was a grab-bag of work. Among other things, I worked on audio, gave a few environments some much-needed touch-ups, worked on my Steam store page, and put together a press kit. In general, it’s all being done with the goal of “marketing”, so let’s talk about that — and maybe our feelings, too. […]

Scoring

This week I spent a lot of time preparing marketing stuff. Not my favourite activity, but admittedly very important. I mention it in case you’re wondering what I was up to, because I’m blogging about something totally different: the re-done scoring system! Most obviously, there are ranks associated with the multipliers now! It gives you […]

Balancing Levels

I’m getting over being sick right now, so hopefully this post is coherent. I took a break from audio this week and tackled balancing the levels for the various difficulty settings! In case that doesn’t mean anything to you: there are lots of changes to the game depending on the difficulty level, some bigger than […]

Improving Wryn’s Sprites

Most of this week was audio work… most of this month was audio work, actually! Turns out it’s a lot of effort if you want to do it well (but totally worth it.) I’m saving a big audio blog for another day so in the meantime, here are some improvements I’ve made to Wryn’s sprites […]

Semi Core

It’s been a while since I showed a boss, so let’s do that! Here’s a new Rival machine: the Semi Core! You can actually see him in there! I try to show him inside the Cores whenever I can in Bleed 2. It makes it clear he’s piloting them, plus he gets some more character! […]

Steam!!

A lot of this week was spent getting Bleed 2 hooked into the Steam API. I can’t really show the behind-the-scenes of how this works, since I’m pretty sure it’s against the Steam contract, but hey! Look at the results! Maybe not much for you to get excited about, but it pumps me up seeing […]