Story Mode and Save Games

This week I brought Story Mode to a “beta” state! You can play the whole thing start-to-finish in a proper manner, which is a wonderful milestone. Still, stitching everything together was a pretty small percent of the workload. There were a bunch of small-to-medium-sized issues in the game that I’ve been aware of for months, […]

Finishing The Fight

Bad news. Due to a setback, the trailer won’t be out for a little while. Sincere apologies to anyone who was excited for it, or is frustrated by the delays — I’m right there with you and I’ll make it happen as soon as I can. The only other productive thing to do in the […]

Cutting the Trailer

Oh boy oh boy! It’s getting close to trailer time. I put one together this week, so here’s what went into making it!   Planning It started with a bunch of planning and research, to figure out what the trailer had to communicate to be successful. If anyone’s curious, two great articles I found were […]

TOJam 11

Hey there! No blog post this week, as I’m away at TOJam 11 (the 11th iteration of Toronto’s annual game jam!) I’m working away with a few friends on a game about a pair of murderous princes who can invade each others bodies, locked in a climactic battle for the throne. Only the one wearing […]

Audio Bugs + Balancing

I’ve been up to my eyeballs in audio the past handful of weeks, and I know I need a break from it, and you probably do too. BUT!! This week was spent re-writing large parts of my audio engine and roughly balancing the audio of the game. What’s with me and constantly re-doing things? Well, […]

Sound Design With Joonas Turner! (Part 2)

Hello there!! This weekend I’m at PAX East, mostly taking it easy but also showing off the game to a few folks. Exciting times! While I’m gone, let’s finish interviewing Bleed 2’s sound designer Joonas Turner! Interview (Part 2) What kind of style did you decide on for Bleed 2, and how did you create […]

Sound Design With Joonas Turner! (Part 1)

I’m super pumped to announce that Joonas Turner is doing the sound design for Bleed 2!! If his name sounds familiar, it’s because he’s worked on roughly a million games and properties, ranging from Nuclear Throne and Environmental Station Alpha to Angry Birds and Transformers!! He’s an amazingly talented, creative guy, and his sounds are […]

Lil’ Guppy Commander

Another awesome milestone reached this week: all sound effects are in the game!! YES!! I’ll be writing a big ol’ post about my sound designer next week (he’s seriously a genius and has brought so much to the game) but for now you’ll have to make do with this lesser article about a boss I […]

Dialogue, and Progress!

This week I completed the last cutscenes in the game! That meant a lot of writing, art, and coding. I’m not some genius writer, so there isn’t much point in a big blog post about it. Mainly, I just try to ensure every line of dialogue has a purpose — usually to drive the action […]

Achievements

I worked on achievements this week! You can’t trigger them in-game yet, but other than that all the artwork and design is done. I gotta be real with you here: I generally find achievements to be boring and patronizing. I don’t think simply playing a game is worthy of praise (unless you’re playing Ikaruga, then […]