Week In Review — Nov 30

This week I started tackling the second level! Environment art was touched up and put in the game, as were most of the minor enemies for this level. But I don’t want to focus on those so much this week, because I also spent a great deal of time re-doing the Kitty Chopper boss! This […]

Week In Review – Nov 23

A moderately productive week this time. Here’s what I got up to!   Pistols Hitboxes Most entities in Bleed have a hitbox that tells them where they collide with tiles and other entities. That’s fine 99% of the time, but it was causing problems with the pistols in some cases. The gist of it is: […]

Week in Review — Nov 16

You didn’t think I’d actually do it, did you? How does it feel to be WRONG — here’s what I did this week!   Interior Scenes As planned, I worked on the layout and enemy placement for the first level! The level takes place in a city, not just the rooftops, so I had some […]

Week in Review — Nov 9

I usually feel like blog posts have to be these big productions… and that mentality results in my making very few posts. I’m trying something new — short and simple, here’s what I worked on this week! I hope you find it somewhat interesting!  Cinematics System There are going to be in-game cinematics in Bleed […]

Scene Construction

I’ve reached a point in development where I need to finish the environment art before I can continue (you’d be surprised how far you can get with no art! …heh…) Right now I’m working on the first environment of the game — a city. So far I’ve got the exterior done, which looks something like […]

Being Kind To The Player

I really like designing games that stack the deck in the player’s favour. Not in an obvious or patronizing way, just enough that the player is allowed to make some minor mistakes or has small advantages that they hopefully aren’t even aware of. At the risk of ruining some of the magic, I thought I’d […]

What’s New In Bleed 2

Hi! Welcome to the new site! (Or if you’re reading this in the future, welcome to… the site.) So, Bleed 2 is a thing! It’s a work-in-progress, big time (I don’t even know if it’ll be called Bleed 2 when it’s done. It’s just easier than always saying “the new Bleed” or “the Bleed sequel”.) […]