Re-Doing a Boss (Part 1)

There are now three levels left until Bleed 2 is at alpha, woohoo! It’s a milestone I can’t wait to reach. This week I started piecing together the antepenultimate (third-last — don’t say you never learn anything on this blog) level, and was disheartened to find a lot of things needed to be re-done. I […]

The Story

This week I thought I’d touch on the story for Bleed 2, for anyone who’s interested! Bleed 2 picks up about a week after the events of the first game. Wryn has ushered in a new age of heroes, and the ones she defeated are already a distant memory. However, since she defeated the greatest […]

Playing With New Features

I finished the third level this week, hurrah! I’m not going to show any more of it for now… of course it’ll be displayed eventually, but keeping some surprise in the game is important to me and there’s a long long way to go. Instead, I’d like to list three new things I’m toying around […]

Week In Review — Jan 18

It was one hell of a week for work, but a bad week for pictures. Most of the week was spent preparing Bleed 2 to be integrated with the Steam API. Pretty optimistic of me, since I don’t know for a fact that Bleed 2 will be released on Steam, but I’d like to think […]

Week In Review — Jan 11

Alright! The new year is underway and I’ll probably be back to shorter, more concise entries for the time being. This week I worked on the third level of the game, including touching up one of the bosses of said level! I’ve shown this picture of her a few times, but here is Red: When […]

Happy New Year!!

Yeeaaaah happy new year everyone! Like most people I’ve been pretty busy with the holiday season, so today’s blog post will be a little light. Early in 2014, I got into the habit of logging of my hours worked, as well as what I accomplished each week. For fun, I stuck it in Excel and […]

Randomly Generated Content

The Disclaimer This is NOT a feature announcement. There is a high chance of this not being in the final game. I’m just sharing what I’m working on, and asking for input.    The Article Got it? Good. Let’s talk about randomly generated content! Like many people, I’m intrigued by the prospect. Programming-wise, it’s a […]

Accessibility!

Personal life and the holiday season got slightly in the way of work this week, but I did get stuff done, including finishing level 2! Yaaaay! Since I don’t have as much to say as I’d like to this week, I thought I’d take the opportunity to touch on a few improvements I’m making to […]

Bleed 2 Pre-Natal…?

Time for something a little different. I’d like to discuss my approach to making Bleed 2, and how I’m attempting to develop it in a way that maximizes both my enthusiasm for work and the quality of the game — two things that can really suffer during long development cycles. Bleed 2 has existed in […]

Week In Review — Dec 07

Oh, I didn’t see you there! Hello! Got a minute? Then I’ll tell you what I worked on this week: Difficulty Balancing Set-Up The start of the week was spent finishing up the Kitty Chopper boss. All its visuals and attacks were complete, but that’s only the beginning. Once a boss is done in that […]