Dialogue, and Progress!

This week I completed the last cutscenes in the game! That meant a lot of writing, art, and coding. I’m not some genius writer, so there isn’t much point in a big blog post about it. Mainly, I just try to ensure every line of dialogue has a purpose — usually to drive the action […]

Achievements

I worked on achievements this week! You can’t trigger them in-game yet, but other than that all the artwork and design is done. I gotta be real with you here: I generally find achievements to be boring and patronizing. I don’t think simply playing a game is worthy of praise (unless you’re playing Ikaruga, then […]

Intermission

This week I created another animated scene. I even streamed a day of the work! The video isn’t exactly action-packed, but if you want to watch, it’ll be on my fancy new Twitch page for a week or two. (I concluded it by playing through the first level, so that might interest you!) I call […]

More Menus!!

Can’t stop the menu train, baby! While they’re not as adorable as the main menu, I created the level select and loadout menus this week!   Level Select Here’s the new level select! I tried to make it reminiscent of a PVR menu — Bleed 2 has a minor ‘television’ motif going on. It’s less […]

The Main Menu

I got a lot of awesome work done this week! 95% of the audio is now in the game (the only remaining audio is the last boss, and a handfull of environmental sounds.) I did a first, tiny bit of playtesting. Aaaaaaand I got the main menu done! Thanks to the menu system I set […]

Replays 3: The Replaying

This week was more random work! I did more audio, finished my Steam store page, and prepared all the levels for co-op play. Woohoo! Yesterday, I decided to poke around everyone’s favourite topic — please join me for one more ride on the magical replay unicorn! In case you’re not interested, I’m peppering this long […]

Marketing, and *Feelings*

This week was a grab-bag of work. Among other things, I worked on audio, gave a few environments some much-needed touch-ups, worked on my Steam store page, and put together a press kit. In general, it’s all being done with the goal of “marketing”, so let’s talk about that — and maybe our feelings, too. […]

Scoring

This week I spent a lot of time preparing marketing stuff. Not my favourite activity, but admittedly very important. I mention it in case you’re wondering what I was up to, because I’m blogging about something totally different: the re-done scoring system! Most obviously, there are ranks associated with the multipliers now! It gives you […]

Balancing Levels

I’m getting over being sick right now, so hopefully this post is coherent. I took a break from audio this week and tackled balancing the levels for the various difficulty settings! In case that doesn’t mean anything to you: there are lots of changes to the game depending on the difficulty level, some bigger than […]

Improving Wryn’s Sprites

Most of this week was audio work… most of this month was audio work, actually! Turns out it’s a lot of effort if you want to do it well (but totally worth it.) I’m saving a big audio blog for another day so in the meantime, here are some improvements I’ve made to Wryn’s sprites […]