Week In Review — Mar 29

Soooo this week, I got the final level roughly half-way finished… but then something happened. I got accepted to show off Bleed 2 at an upcoming expo — something I’ve never done before! The prospect is equally exciting and terrifying. The event is about a month away, which means I really have to alter my […]

Indie Dev Life

Quick note: this week I got the second-last level of Bleed 2 to alpha!! Yeah, it happened really fast. I had a lot of work done on it beforehand.   :D Now, on to the topic: I’ve been to a couple PAXes and they each had multiple panels — with multiple panelists! — all about a […]

Composing Wryn

Only two levels left to make for Bleed 2, woohoo! Hopefully they don’t take as long as that last one. As for composing Wryn — I don’t mean trying to calm her down (I think that’s what we call a “dad joke”.) I thought I’d go behind the scenes on Wryn one more time to […]

Animating Wryn

I’m so close to being done the third-last level of the game I can taste it! It tastes about a week or less away. So in the meantime, here’s some info about how I make Wryn do what she does in terms of visuals. Apologies to anyone who read my blog three years ago, this […]

Week In Review — Mar 1

Back to business as usual this week! Still on the third-last level unfortunately, but I guess a longer development period is the cost of better production values. One of the many things eating up development time is all the little cinematic moments in the game, some of which I worked on this week and thought […]

Bleed on Linux

It’s true! Thanks to Ethan Lee aka flibitijibibo, Bleed finally has a Linux port. Woohoo! You can get it now on Steam or the Humble widget on this very site! A little bonus info: if you run Bleed with “debug” as a launch option, it’ll start in debug mode (I’m not positive I left that […]

Re-Doing a Boss (Part 2)

Aaaand we’re back — with our big ol’ sprite sheet, ready to be turned into a boss! But let’s rewind for a second first. Before I designed the boss’s visuals or made up the sprite sheet, I filled a page or two with brainstorming about all the ways the boss could attack. Here’s that: Knowing […]

Re-Doing a Boss (Part 1)

There are now three levels left until Bleed 2 is at alpha, woohoo! It’s a milestone I can’t wait to reach. This week I started piecing together the antepenultimate (third-last — don’t say you never learn anything on this blog) level, and was disheartened to find a lot of things needed to be re-done. I […]

The Story

This week I thought I’d touch on the story for Bleed 2, for anyone who’s interested! Bleed 2 picks up about a week after the events of the first game. Wryn has ushered in a new age of heroes, and the ones she defeated are already a distant memory. However, since she defeated the greatest […]

Playing With New Features

I finished the third level this week, hurrah! I’m not going to show any more of it for now… of course it’ll be displayed eventually, but keeping some surprise in the game is important to me and there’s a long long way to go. Instead, I’d like to list three new things I’m toying around […]