Designing Co-Op

Finished the sixth level this week, awwwright. Just one more to go! Although, this is the one level where I don’t have as much work pre-done – it wasn’t at an “alpha” state like the others. So, it’ll probably take a bit longer to put together, but hopefully not too long. Most bosses and environments […]

Endless Mode’s End…?

Bad news bears: my computer died! I make daily off-site backups (something I’d recommend to any dev) so Bleed 2 wasn’t destroyed — phew. Still, a frustrating amount of time was spent resurrecting my computer and restoring files, so I didn’t manage to finish the sixth level. Next week for sure! In the meantime: an […]

Storytelling

This week was more level six work! The end is within sight, and I hope to finish it next week. Now without further ado, let’s talk a bit about storytelling! One bit of polish I’m bringing to Bleed 2 is that the whole game is designed as a seamless experience; every encounter leads directly and […]

Replays

I worked on the sixth level this week, and got a surprising amount done — one or two weeks more at this rate and I should be on to the seventh level! Instead of showing that, I’m giving a huge ramble about implementing a replay system. TL;DR Bleed 2 might have replays, but it might […]

Mirror Core Mk II

This week I started on the sixth level! I probably won’t talk about the sixth or seventh levels that much, because I’d like to leave some surprise when you finally play the game. Not that anyone plays Bleed for the story, but knowing everything that’s coming would kill some of my buzz, at least. So […]

Optimization

The fifth level is finally finished!! Man it feels good to have that one behind me. It only took five friggin’ weeks to get it up to snuff. Once it was done, I celebrated by just playing MGS for a few days, because I’m a hopeless fanboy and I needed a break. But you’re not […]

Collision Detection For Dummiez

The fifth level is almost done, gah!! It’ll be finished by next week, but right now I’m stuck re-doing one last boss. I swear I’m not just re-doing every boss over and over — I did three this week that only needed minor touch-ups and difficulty balancing — but sometimes I come back to my […]

Controlling Chaos

The fifth level is almost done! All that’s left is the bosses, which I started fixing up near the end of the week. One of them is our good old pal the Segment Slider, who I re-worked yet again. I’ll get into that, as well as the controlled randomness in Bleed 2.   First, the […]

Audio

Sadly no visuals this week, as I spent my time working on things with no immediate benefit — things that will make Bleed 2 awesome in the future. Namely, preparing a bunch of documents and references for audio folks that I hope to collaborate with! In my experience, even when you really suck at something, […]

Game Dev Magic

Got more of level 5 done this week! The fifth level is one of the more complex ones, so it’s gonna take another week or two unfortunately. One source of the complexity is all the little set-pieces, like this tram scene for example: You board the tram, and it takes you down an infinitely long […]