More Scoring!

A while ago I posted about re-doing level-end scores, but that was only one aspect of scoring, and it was only half-done! This week (among many, many other things) I finally got scoring completely in the game and finished off. The first task was deciding how many points you get for killing each enemy. Enemies […]

Week In Review — July 10

I started the week by sorting the giant list of problems, classifying each item as very-important, kinda-important, and not-really-that-important. “Very important” items are the ones that absolutely must be done. They include fixing all the major crashes and bugs I’ve found, as well as tasks like making the end credits sequence and balancing the weapons […]

The First 90%

Yo!! First off, you should know Summer Games Done Quick starts this weekend. Like, right now!! I love that event so I gotta shout it out every chance I get. In Bleed 2 news, things are motoring along. I got all achievements implemented, as well as finally having all the unlockable characters roughed in! Most […]

Challenge Mode Challenges

I *almost* finished roughing in the unlockable characters this week. Almost!! I really underestimated how much work it would be! For now, I’ll talk about a few of the hurdles in creating Challenge Mode instead. I mentioned Challenge Mode a few weeks ago — it’s the one where you can fight up to three bosses […]

Jukio Kallio: Sonic Wizard

This week I’d like to announce that Jukio Kallio will be doing the OST for Bleed 2!! You might have already seen this if you follow me on Twitter… I got excited and couldn’t wait to spread the news. Jukio’s been posting snippets of what he’s cooking up, and it friggin’ rocks. Check it out: […]

Unlockable Characters (Some Spoilers!)

This week I finished off Challenge Mode, and started working on unlockable characters! I even streamed some of the work, which will be on my Twitch channel for at least a couple weeks. Obviously, that video and this post will contain spoilers for one of the unlockable characters, so I’m keeping spoilers after the break […]

Extra Modes That Almost Weren’t

As you might guess from the first half of title, I worked on the extra modes this week! Here’s the Arcade Mode menu in all its glory. (For anyone who’s not familiar, Arcade Mode tasks you with beating the game on one life, to compete on the leaderboards for score and time.) There weren’t many […]

Story Mode and Save Games

This week I brought Story Mode to a “beta” state! You can play the whole thing start-to-finish in a proper manner, which is a wonderful milestone. Still, stitching everything together was a pretty small percent of the workload. There were a bunch of small-to-medium-sized issues in the game that I’ve been aware of for months, […]

Finishing The Fight

Bad news. Due to a setback, the trailer won’t be out for a little while. Sincere apologies to anyone who was excited for it, or is frustrated by the delays — I’m right there with you and I’ll make it happen as soon as I can. The only other productive thing to do in the […]

Cutting the Trailer

Oh boy oh boy! It’s getting close to trailer time. I put one together this week, so here’s what went into making it!   Planning It started with a bunch of planning and research, to figure out what the trailer had to communicate to be successful. If anyone’s curious, two great articles I found were […]