Jukio’s Revenge!!

I finally took a vacation this week, at a family cottage! I seem to have trouble not working as I still put in about 12 hours, but it was mostly artwork which was a relaxing change of pace — in general it was some much-needed downtime. I’m feeling way better now and ready to rock. […]

Week In Review — Sept 18

This week I worked on things that blog poorly, like the controller rumble system and implementation. So now all actions and characters have controller rumble (which you can also disable in the options, don’t worry!) but do you really want to read about that…? I’m guessing no, so here’s a couple random things I’ve added […]

Everything You Ever Wanted To Know About Exhibiting At PAX

It’s been a week since PAX West! It was an amazing time showing off Bleed 2, and the response has been even more positive than I’d hoped for! Most people who played seemed to really enjoy it, and several large websites have even been kind enough to write about the game, including IGN, Destructoid and […]

PAX West!!!

So I’m showing Bleed 2 at PAX West right now, which is a mega-huge blast!! I’ve gotten to meet so many people and see tons of folks enjoying the game! However, as you might imagine, it’s also taking up 99.99% of my time, so a real blog post isn’t really possible. Instead, here are a […]

Making A Demo

If you missed the news: I’m showing Bleed 2 at PAX Prime next weekend! Come by, say hi, try the game! I’ll be in the Indie MEGABOOTH! I spent this week preparing a new demo build for the show. At face value it’ll look like I’m simply demoing the first level of the game, but […]

The MEGABOOTH!!

YES!! Another thing I’m very pleased to announce is that Bleed 2 is in the Indie MEGABOOTH for Pax West!! If you’re gonna be there, come say hi and try out the game! Here’s a handy map of the MEGABOOTH space, and where you’ll be able to find Bleed 2. For anyone who doesn’t know, […]

The Trailer (FINALLY!)

At long last, Bleed 2 has officially been announced and the trailer has been released, woohoo!! I thought it’d be out a lot sooner than this, so thanks for bearing with me. I hope you enjoy it! I’d recommend watching it at 60FPS if you can! (It also has an official Steam store page now, […]

Week In Review — Aug 7

This week I made a new trailer to announce Bleed 2! (To be clear, the game’s not done, but it does need to be *officially announced*.) I put a trailer together back in May that didn’t work out for various reasons, however THIS one is 210% good to go and will be out in the […]

Mutators

This week I’ll touch on a new feature in Bleed 2 — mutators! In case anyone doesn’t know, mutators are little tweaks you apply to the game to change how it looks or plays. Beating the game on any difficulty will unlock a selection of mutators, and I thought I’d share a lot of them […]

Fixing Bugs: Enemy Damage

This week I fixed all the major bugs (that I’m aware of) in Bleed 2’s engine! One of them was a problem with how enemies take damage, which I’m giving a big run-down of today. First off: how damage worked before. Enemies and player attacks are made up of one or more hitboxes — when […]