Consistency

This week I went through every level, enemy and boss (so… the whole game) with the goal of unifying how everything feels and looks. There are a bunch of (admittedly fairly common) tricks I use to try and make Bleed 2 feel extra good to play, such as… Hit stun: The game freezes for a […]

Credits: Done!!

I did it!! Yesss!! It took two full weeks of work but Bleed 2’s end credits and cast roll are finally done. I’m really proud of myself for pushing through and making it happen. I’m also mentally exhausted (this might sound overdramatic/indulgent, but art is difficult for me.) I hope you’ll understand if this post […]

The End Credits

Making Bleed 2’s end credits is a large task that I’ve put off for far too long. This week I finally dove into it! I roughed out the whole sequence in Premiere (the same process I used for the game’s intro) and then penciled, scanned and began inking about 30 images (the same process I […]

Bugs EVERYWHERE (and Replay Despair)

This week I finished writing and implementing all the vital dialogue, and started finally, actually testing Bleed 2 on Steam!! Exciting times!! The number of bugs that were revealed was… large. Here’s some descriptions of builds I’ve uploaded in the last few days: So up until a few days ago, Challenge Mode arenas had no […]

Lots o’ Polish!

Alright! My goal right now is getting Bleed 2 to a bare-minimum “shippable” state as soon as possible. Over the last few weeks I’ve re-balanced the audio based on Joonas’ feedback. I’ve played through the game using each weapon, making sure they’re all working and fun. I’ve gone through the game with every character, making […]

So, How’s the Game Coming…?

Happy Halloween! There’s a bunch of things I could blog about, but I figured I’d directly address the question I get asked most, and talk about how things are coming and what release is looking like. Here’s the current remaining to-do list (small and blurred for spoilers): It’s a lot left to go, but it’s […]

More Difficulty Tuning!

I made the IGF deadline! I worked a ton of hours this week, but I got all the audio problems solved, and all audio reasonably balanced. If you’re wondering what kind of issues might crop up with audio, some examples are: Sounds not playing if they were exactly vertically aligned with the camera Looping sounds […]

The Intro

Bleed 2 reached an awesome milestone this week — all audio is in the game!! I ran through it once to test everything out, and I can’t stress how much more engaging and alive the game is now! I remember having a similar moment with the original Bleed — working on the same game for […]

IGF Countdown!

Please forgive any lameness in this post, which was written on my phone during an extended power surge/failure! I hope it didn’t explode my computer… happy Canadian Thanksgiving indeed! (UPDATE from my computer: she’s 7 years old but she’s still kickin’!) A bit of cool news on the other hand — Bleed (the original) has […]

Weapons (Some Spoilers!)

One thing I worked on this week was tuning the weapons for Bleed 2! I’m showing a few unlockable weapons in this post, so I’ve hidden those behind the break in case you’re spoiler-averse. In non-spoilery terms: the original Bleed’s weapons had a lot of issues. When designing them I focused purely on the numbers […]