Week in Review — Nov 9

I usually feel like blog posts have to be these big productions… and that mentality results in my making very few posts. I’m trying something new — short and simple, here’s what I worked on this week! I hope you find it somewhat interesting!  Cinematics System There are going to be in-game cinematics in Bleed […]

Scene Construction

I’ve reached a point in development where I need to finish the environment art before I can continue (you’d be surprised how far you can get with no art! …heh…) Right now I’m working on the first environment of the game — a city. So far I’ve got the exterior done, which looks something like […]

Being Kind To The Player

I really like designing games that stack the deck in the player’s favour. Not in an obvious or patronizing way, just enough that the player is allowed to make some minor mistakes or has small advantages that they hopefully aren’t even aware of. At the risk of ruining some of the magic, I thought I’d […]

What’s New In Bleed 2

Hi! Welcome to the new site! (Or if you’re reading this in the future, welcome to… the site.) So, Bleed 2 is a thing! It’s a work-in-progress, big time (I don’t even know if it’ll be called Bleed 2 when it’s done. It’s just easier than always saying “the new Bleed” or “the Bleed sequel”.) […]