Done The First Draft

So, at this point I’d say Bleed 2 is close to an alpha state! …you know, kind of. I left the final level half-finished to create the demo for TCAF, but that aside the story mode is playable from start to near-finish. The only problem is that it kind of sucks right now, but don’t […]

Exhibiting

As I mentioned, I spent the previous week exhibiting at TCAF! After the madness that was getting everything ready and then showing the game, I was totally beat. I’ve taken the week off to recharge so I don’t have a ton to report, but maybe you’re interested in hearing a little about the ups and […]

TCAF + Co-Op

Woohoo! This weekend I’m exhibiting Bleed 2 at TCAF! The show is as awesome as it is free, so come give the game a shot and say hi if you’re in the area! Something I managed to add for the exhibition is a co-op mode! In the original Bleed, co-op was basically a hack I […]

Spur: TOJam 10 Timelapse

This weekend I attended TOJam — an independent Toronto-based game jam that’s been going for ten years now! For anyone not familiar, you (alone or as part of a team) get three days to create a game that adheres to a certain theme. At the end, everyone eats pizza and goes around playing each others […]

Gone Jammin’

No real blog post today, since I’m at TOJam this weekend! Here’s a pic of what I managed to put together in the three days: I plan to have a time-lapse of it up in a day or two. ‘Till then, happy Sunday!

Playtesting

This week I playtested the first level of Bleed 2 at Bento Miso! It was a really positive experience — everyone there is creative and intelligent and super nice, and I learned a lot about how my game will be understood by new players. I figure this is as good a time as any to […]

Tutorials

This week I finished the menus for the demo, re-worked some bosses, did a lot of difficulty balancing, and also added tutorials! This may be a familiar concept to many, but I’ve built the first level to slowly and (hopefully) organically introduce Bleed 2’s mechanics. In case you don’t know what I mean, check it […]

SFX + Menus

This week I got audio working in the game, as planned. Creating music and sound effects takes me a very long time, so for now it’s re-used audio from the original Bleed. My goal is to create a functional demo first, and then spend whatever time I have left over making it polished and fresh. […]

Particles!

One of the things I worked on this week was particle effects! You probably know what they are, but in case you don’t — particles are tiny images, used purely for aesthetics. I have them all in their own sprite sheet, just like tilesets or animations or anything else. Particles don’t need collision detection or […]

Week In Review — Mar 29

Soooo this week, I got the final level roughly half-way finished… but then something happened. I got accepted to show off Bleed 2 at an upcoming expo — something I’ve never done before! The prospect is equally exciting and terrifying. The event is about a month away, which means I really have to alter my […]