Weapon Improvements!

Merry Christmas! Or, happy holidays or whatever you like. Hope you’re enjoying some time off! Usually I like to fix up and release an old game for free around this time of year, but I’m just too busy for that right now (you can always check out the ones I’ve released in the past!) Since […]

So Many Bugs…!! (And, the Never-Ending Quest for Replays)

It’s that time of year again! Where I intend to give myself a vacation — it’s the freakin’ holidays, man — but end up working on replays instead (I REALLY want Bleed 2 to have them) which led to finding and fixing tons of bugs. I also gave my to-do list of features/polish one more […]

Localization

To any who don’t know: “localizing” a game is the act of changing it to work in a different language or region. It could be as simple as translating all the text in the game, or as involved as redoing all the voice acting and lip-syncing, or changing the script/images/3D models/etc to fit better with […]

Consistency

This week I went through every level, enemy and boss (so… the whole game) with the goal of unifying how everything feels and looks. There are a bunch of (admittedly fairly common) tricks I use to try and make Bleed 2 feel extra good to play, such as… Hit stun: The game freezes for a […]