Randomly Generated Content

The Disclaimer This is NOT a feature announcement. There is a high chance of this not being in the final game. I’m just sharing what I’m working on, and asking for input.    The Article Got it? Good. Let’s talk about randomly generated content! Like many people, I’m intrigued by the prospect. Programming-wise, it’s a […]

Accessibility!

Personal life and the holiday season got slightly in the way of work this week, but I did get stuff done, including finishing level 2! Yaaaay! Since I don’t have as much to say as I’d like to this week, I thought I’d take the opportunity to touch on a few improvements I’m making to […]

Bleed 2 Pre-Natal…?

Time for something a little different. I’d like to discuss my approach to making Bleed 2, and how I’m attempting to develop it in a way that maximizes both my enthusiasm for work and the quality of the game — two things that can really suffer during long development cycles. Bleed 2 has existed in […]

Week In Review — Dec 07

Oh, I didn’t see you there! Hello! Got a minute? Then I’ll tell you what I worked on this week: Difficulty Balancing Set-Up The start of the week was spent finishing up the Kitty Chopper boss. All its visuals and attacks were complete, but that’s only the beginning. Once a boss is done in that […]